SUPERB

Terminology

Prefer these **common DAW words** in docs, UI text and teaching comments. Module names are short and technical; this table maps each one to the word a musician would use.

Primitives

Prefer sayingModuleWhat it is in a DAW
Shared types / basicsprimitives (root)Sample rate, time, IDs, errors — the shared vocabulary
Audio buffersprimitives::buffersShort chunks of samples the engine processes each callback
Real-time helpersprimitives::realtimeSafe ways for the UI and the audio engine to share knobs and queues without glitches
Transportprimitives::transportPlay / stop / locate, tempo, loop — the transport bar
Signal path / routing graphprimitives::graphHow audio is wired: track → inserts → buses → master (not a chart "graph")
Mixer / channel stripsprimitives::mixerFaders, pan, mute/solo, meters, sends, insert chains
MIDIprimitives::midiNotes and controllers (not audio)
Engine, devices and filesprimitives::ioThe block loop, speakers, mics, bounce, open/save audio files
Memory (what the session remembers and saves; a musician just says the session)primitives::sessionTracks and their state, clips (archived ones included), markers, tempo, routing
Undo historyprimitives::undoUndo / redo stack
Automationprimitives::automationEnvelopes that move knobs over time
Meters, loudnessprimitives::analysisPeak, true peak, RMS, LUFS; normalising; lining two takes up; finding silence
Dynamicsprimitives::graph::dynamicsCompressor, limiter, gate, de-esser, leveler: a level turned into a gain
Plugin hostprimitives::pluginsLoading third-party effects and instruments (CLAP first)

Flows

Prefer sayingModuleWhat it is in a DAW
The sessionsessionNew, open, save; import audio; tempo, meter, loop range; undo; the engine side in session::steps
A track and its statetrackAdd, archive, restore, rename; mute, solo, arm, monitor, input, volume, pan, route; meters
A clipclipAudio or MIDI on a track: add, move, split, trim, fade, archive, restore; notes
A markermarkerA named place on the timeline: add, move, rename, remove
The transporttransportStart, stop, locate, loop; where the playhead is
A sendsendA copy of a track into a bus: add, remove, level, on/off
MIDI, the keyboardmidiPlaying notes, connecting a controller
RecordingrecordStart, stop; a clip on every armed track; punch in and out
The metronome, the clickmetronomeA click while rolling; count-in before a recording
Bounce, export, mixdownexportRendering the session, or a range of it, to a file
Hardware, audio interfacedevicesWhich speakers, mics and MIDI ports exist
The session (the thing you open)SessionIts memory, the undo history, the audio clips play and the running engine

One word per thing

These pairs were once both in use. The left column is the word; the right column is what not to say in code, docs or UI text.

SayNot
session (the thing you open)song, project, rig, workspace
memory (what the session remembers and saves: tracks, clips, routing, tempo)document, model, session file
session folder (memory.json beside audio/, bounces/ and stems/, made by create; session::Layout names its parts)project file, bundle, package
root (where sessions live, ~/superb by default: session::Root)library, workspace, projects folder
stem (a strip's own output, bounced) and stem set (every stem of one bounce, with its manifest)track export, multitrack, split
mixer (what the engine runs, built for you)console
rebuild (the mixer)sync, refresh, update
render_blocks (run the engine with no sound card)drive, advance, tick, sample
sync (reserved: aligning to a clock)anything else
recording (in progress) and clip (the result)take
clipitem, region, event
archive (a clip or a track; it stays, silent)delete, remove (nothing in the memory is deleted)
stripchannel (a strip's channel count is something else)
inserteffect slot, plugin slot
state (mute, solo, arm, monitor, input, clip mute, send on/off, looping, metronome on, count-in)switch, toggle, flag
editchange, gesture (for anything the undo history records)
volume (a strip's fader, dB)gain (that is the engine's linear multiplier)
level (a send, dB)gain, amount
playheadposition, cursor
bounceexport (as a verb), render to file

Words that confuse musicians

  • Buffer — A small tray of samples (e.g. 128–1024 frames) the audio interface asks for on a deadline. Not mainly "we can't fit the session in RAM." Machines often hold the whole project in memory; buffering is about timing and CPU batches.
  • Real-time (RT) — The audio callback must finish filling the next buffer before the interface needs it, or you hear clicks/dropouts. It is not a pub/sub event bus. Closer to: hardware demands audio on a schedule; UI pushes parameter changes into atomics/queues the callback pulls.
  • Control / UI thread — Where you click Play, drag a fader, edit clips. That work is allowed to allocate and wait. It must not do heavy DSP inside the audio callback.
  • Signal path (we also say "graph") — The wiring of processors. Same idea as inserts, sends, and buses on a mixing desk.
  • Rebuild — In Superb, rebuilding the mixer from the memory and swapping it into the running engine. Happens for you: at once while a device is playing, otherwise when you next start.
  • Monitor — Hearing a track's input live through its strip: the audio input for an audio track; for a MIDI track, a synth so incoming notes become audio. Still a MIDI track. track::monitor; not the speakers.
  • Meter, time signature — Changes start on a bar (session::meter_change) and change how bars and beats are counted, where the grid falls and which beats the click accents; they never move audio. A beat stays a quarter note whatever the signature, so a 6/8 bar is three beats long and the click ticks eighths.
  • Latency — Monitoring latency is hearing yourself late, the buffers in and out; cured by small buffers or the interface's direct monitoring, never by software. Where a take lands is a separate matter and is lined up for you: a device recording compares the input's capture instants with the output's playback instants, so the buffers never shift it. Nothing to set by hand.
  • Master — The bus every track ends up in. A track in the memory (session.memory.master()), always there and never among tracks(), so volume, pan, mute and the meter work on it with the track verbs; it cannot be archived, soloed, routed or sent to.
  • Note — One MidiNote in a MIDI clip: beat and length in beats from the clip start, pitch, velocity, channel. Edited with clip::add_note, clip::remove_note and clip::change_note; identified by its content, not an id.
  • Import — Bringing an audio file into the session folder as 32-bit float at the session's rate, resampled on the way in if it was at another rate (session::import_audio); what the file was (rate, bit depth, channels) comes back as Imported.
  • Marker — A name at a position on the timeline (marker::add, move_to, rename, remove); it plays nothing and moves nothing.
  • Metronome, click, count-in — The click on every beat while the transport rolls (metronome::enable), and the bars it plays before a recording begins (metronome::count_in), during which the transport rolls early and the click sounds even when the metronome is off.
  • Punch in / punch out — Dropping into record at one timeline position and out at another while the transport rolls. record::punch_in and record::punch_out set the points; record::start honours them.
  • Recording — A recording in progress. Every armed audio track's audio streams into its own file in the session folder from the first block (audio/vox 1.wav, with a .recording tag beside it until it is finished); when it stops, each gets a clip named after its file (vox 1), and every armed MIDI track gets a clip of the notes that arrived.
  • Stem — One strip's output bounced to its own file: after its inserts, fader and pan, before the master. A stem set (export::stems) is every unmuted track's and bus's stem plus the mix, all starting at the same sample and running the same length, in stems/<name>/ with a manifest.json.
  • Sealed — Frames of a recording's files that are on disk for good: written, synced and covered by a header a reader accepts (Recording::sealed_frames). Everything before them survives a crash and never changes; an uploader may ship their bytes while the recording runs.
  • True peak — The highest point the waveform reaches between the samples as well as on them (analysis::meter::true_peak), in dBTP; what a converter or an encoder will see. Sample peak can under-read it by up to 3 dB.
  • LUFS — Loudness units relative to full scale (analysis::meter::Loudness): what the ear hears over time rather than what the meter's needle touches. Momentary (400 ms), short-term (3 s), integrated (the whole programme, gated so silence does not count). Podcasts deliver at −16, broadcast at −23.
  • Offset — How many samples one recording lags another (analysis::offset::estimate), found from the audio itself, with a confidence; what lines a second microphone or a remote guest up.
  • Recover — Placing the recordings a crash left unfinished: their files are still there with their tags; record::unfinished lists them and record::recover finishes the headers and places the clips. Nothing is deleted.
  • Insert — An effect or instrument sitting in a track's signal path, in order. The memory stores it (Insert, edited by AddInsert and the insert commands). session::steps::build_mixer does not load it, and there is no flow for it yet. Place a PluginNode yourself, or call Mixer::add_insert on a mixer you built.
  • State vs. edit — A track's mute, solo, arm, monitor and input, a clip's mute, a send's on/off, whether playback loops, the click and its count-in, and where the playhead is are state: heard at the next block, never in the undo history, never in memory.json, and saved only where the application says with session::state_file (a state.json beside the memory, say). Everything else you change is an edit: undoable, and saved with session::save.

Plugin formats (short map)

These are industry names, not Superb terms; use them as-is in docs. All backends live under primitives::plugins.

SayNotes
CLAPOpen plugin format; the one Superb hosts today
VST3The most widely used commercial format; not hosted yet
Audio Units (AU)Apple platforms only
LV2Open format, most common on Linux
AAXPro Tools only

On this page